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<channel>
	<title>Dwight Davis</title>
	<link>https://dwightdavisdesign.com</link>
	<description>Dwight Davis</description>
	<pubDate>Mon, 17 Apr 2023 18:21:15 +0000</pubDate>
	<generator>https://dwightdavisdesign.com</generator>
	<language>en</language>
	
		
	<item>
		<title>The Beauty of Buffering (with Taek Kim)</title>
				
		<link>https://dwightdavisdesign.com/The-Beauty-of-Buffering-with-Taek-Kim</link>

		<pubDate>Wed, 06 May 2020 17:50:06 +0000</pubDate>

		<dc:creator>Dwight Davis</dc:creator>

		<guid isPermaLink="true">https://dwightdavisdesign.com/The-Beauty-of-Buffering-with-Taek-Kim</guid>

		<description>
	
&#60;img width="2800" height="4200" width_o="2800" height_o="4200" data-src="https://freight.cargo.site/t/original/i/0d40570c163fe2318c09efa039d875a1055b63cebbb97fac6e132c8acc10df59/Final-Poster.jpg" data-mid="69931838" border="0"  src="https://freight.cargo.site/w/1000/i/0d40570c163fe2318c09efa039d875a1055b63cebbb97fac6e132c8acc10df59/Final-Poster.jpg" /&#62;
&#60;img width="670" height="893" width_o="670" height_o="893" data-src="https://freight.cargo.site/t/original/i/dfbdf1b2c3696cd68b57df01656c0466bf3162e99b7c70170c82b2ca08b2bdb8/Poster-Mockup-2.jpg" data-mid="69931840" border="0"  src="https://freight.cargo.site/w/670/i/dfbdf1b2c3696cd68b57df01656c0466bf3162e99b7c70170c82b2ca08b2bdb8/Poster-Mockup-2.jpg" /&#62;
&#60;img width="1400" height="1866" width_o="1400" height_o="1866" data-src="https://freight.cargo.site/t/original/i/3ef88e4b0bddf1f04c37e6de1aa4bb185bd53625f45ee0ae301872045029cda8/Poster-Mockup-1.jpg" data-mid="69931839" border="0"  src="https://freight.cargo.site/w/1000/i/3ef88e4b0bddf1f04c37e6de1aa4bb185bd53625f45ee0ae301872045029cda8/Poster-Mockup-1.jpg" /&#62;


THE BEAUTY OF BUFFERINGTaek Kim and Dwight Davis
24”x36” Poster
This joint poster project was directed by Taek Kim. I helped with aspects such as brainstorming, researching, layout design, and copywriting. The final piece was selected as one of the winners of 2018's STA 100 competition: 100.sta-chicago.org/winners/2018/buffering
For more of Taek Kim’s work:&#38;nbsp;taek-kim.com
</description>
		
	</item>
		
		
	<item>
		<title>Identity Poster</title>
				
		<link>https://dwightdavisdesign.com/Identity-Poster</link>

		<pubDate>Mon, 16 Jan 2023 20:25:42 +0000</pubDate>

		<dc:creator>Dwight Davis</dc:creator>

		<guid isPermaLink="true">https://dwightdavisdesign.com/Identity-Poster</guid>

		<description>
	


&#60;img width="5400" height="7200" width_o="5400" height_o="7200" data-src="https://freight.cargo.site/t/original/i/ad4f2e4573fcf99df3f91cba7ec246b3ffa1764ac7b67ef4d1d743b85a74f614/Girard-Poster.jpg" data-mid="164918420" border="0"  src="https://freight.cargo.site/w/1000/i/ad4f2e4573fcf99df3f91cba7ec246b3ffa1764ac7b67ef4d1d743b85a74f614/Girard-Poster.jpg" /&#62;
&#60;img width="5184" height="3456" width_o="5184" height_o="3456" data-src="https://freight.cargo.site/t/original/i/29c9ca0177c8d89ee0e41665d06f5412c9aab1e39bacee167f4488a7b9903783/IMG_2081Edit.jpg" data-mid="164918280" border="0"  src="https://freight.cargo.site/w/1000/i/29c9ca0177c8d89ee0e41665d06f5412c9aab1e39bacee167f4488a7b9903783/IMG_2081Edit.jpg" /&#62;
&#60;img width="3247" height="4429" width_o="3247" height_o="4429" data-src="https://freight.cargo.site/t/original/i/20e9bf84ac6584b7318143e2fc2b97762e8391598401c33fd2f7c6c9af6619db/IMG_2086Edit.jpg" data-mid="164918388" border="0"  src="https://freight.cargo.site/w/1000/i/20e9bf84ac6584b7318143e2fc2b97762e8391598401c33fd2f7c6c9af6619db/IMG_2086Edit.jpg" /&#62;

Identity Poster
24”x36” Illustrated Poster
This 2022 piece was created for a work-based creativity exercise where designers were prompted to create posters which expressed their life stories. Using the work of Alexander Girard as an inspiration, I illustrated different objects and ideas which fill my life with meaning.
</description>
		
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	<item>
		<title>Henry Center Lecture Series</title>
				
		<link>https://dwightdavisdesign.com/Henry-Center-Lecture-Series</link>

		<pubDate>Mon, 16 Jan 2023 21:25:47 +0000</pubDate>

		<dc:creator>Dwight Davis</dc:creator>

		<guid isPermaLink="true">https://dwightdavisdesign.com/Henry-Center-Lecture-Series</guid>

		<description>
	
&#60;img width="1262" height="1896" width_o="1262" height_o="1896" data-src="https://freight.cargo.site/t/original/i/480016bf27705e3fff1006c589b48b2419aa6d7081beff06c615efeb5d6112cf/Screenshot_20230116_032157.png" data-mid="164925060" border="0"  src="https://freight.cargo.site/w/1000/i/480016bf27705e3fff1006c589b48b2419aa6d7081beff06c615efeb5d6112cf/Screenshot_20230116_032157.png" /&#62;
&#60;img width="1263" height="1898" width_o="1263" height_o="1898" data-src="https://freight.cargo.site/t/original/i/80a76af32a4a4296b02f63c60b45b2483444850ca4bd33266167e34443eb2ad0/Screenshot_20230116_032324.png" data-mid="164925061" border="0"  src="https://freight.cargo.site/w/1000/i/80a76af32a4a4296b02f63c60b45b2483444850ca4bd33266167e34443eb2ad0/Screenshot_20230116_032324.png" /&#62;
&#60;img width="1264" height="1898" width_o="1264" height_o="1898" data-src="https://freight.cargo.site/t/original/i/dc0e7e60e143f470a74b52c3ada7b3d198ccce6cf6533a4b7bea5342b293d946/Screenshot_20230116_032349.png" data-mid="164925062" border="0"  src="https://freight.cargo.site/w/1000/i/dc0e7e60e143f470a74b52c3ada7b3d198ccce6cf6533a4b7bea5342b293d946/Screenshot_20230116_032349.png" /&#62;
&#60;img width="1262" height="1896" width_o="1262" height_o="1896" data-src="https://freight.cargo.site/t/original/i/97d3aec9c1169fcb9d49a246af36da4e714f7c62c12cf17652dade1eded6d4f9/Screenshot_20230116_032506.png" data-mid="164925065" border="0"  src="https://freight.cargo.site/w/1000/i/97d3aec9c1169fcb9d49a246af36da4e714f7c62c12cf17652dade1eded6d4f9/Screenshot_20230116_032506.png" /&#62;
&#60;img width="1263" height="1898" width_o="1263" height_o="1898" data-src="https://freight.cargo.site/t/original/i/5fa2316eea1f1be05a47bedab791afbc53a3093931fc38c47ecba20e4f8b22bb/Screenshot_20230116_032410.png" data-mid="164925063" border="0"  src="https://freight.cargo.site/w/1000/i/5fa2316eea1f1be05a47bedab791afbc53a3093931fc38c47ecba20e4f8b22bb/Screenshot_20230116_032410.png" /&#62;
&#60;img width="1233" height="1839" width_o="1233" height_o="1839" data-src="https://freight.cargo.site/t/original/i/55f01541d9278a2853ed16333c9d41fb935c5dcb51426a36a5a7b4b9db23b529/Screenshot_20230116_032430.png" data-mid="164925064" border="0"  src="https://freight.cargo.site/w/1000/i/55f01541d9278a2853ed16333c9d41fb935c5dcb51426a36a5a7b4b9db23b529/Screenshot_20230116_032430.png" /&#62;
&#60;img width="1728" height="561" width_o="1728" height_o="561" data-src="https://freight.cargo.site/t/original/i/7a92a18db8e53758e302fcd416fdc3ff21256443ed7cb4ffb56fb2b4e7b848a5/3-Radner-Header.png" data-mid="164928848" border="0"  src="https://freight.cargo.site/w/1000/i/7a92a18db8e53758e302fcd416fdc3ff21256443ed7cb4ffb56fb2b4e7b848a5/3-Radner-Header.png" /&#62;
&#60;img width="1728" height="561" width_o="1728" height_o="561" data-src="https://freight.cargo.site/t/original/i/ab8c3c192f35ab0200c3511d852e506addd4dfdee4c1141a6541da1dca00aba8/5-LaschQuinn-Header.png" data-mid="164928850" border="0"  src="https://freight.cargo.site/w/1000/i/ab8c3c192f35ab0200c3511d852e506addd4dfdee4c1141a6541da1dca00aba8/5-LaschQuinn-Header.png" /&#62;
&#60;img width="1728" height="561" width_o="1728" height_o="561" data-src="https://freight.cargo.site/t/original/i/f044be4fffccd0bb21f69319f9ad7c2f3e5968193fcd6c9afb402a2454e9e4e4/1-Moore-Header.png" data-mid="164928846" border="0"  src="https://freight.cargo.site/w/1000/i/f044be4fffccd0bb21f69319f9ad7c2f3e5968193fcd6c9afb402a2454e9e4e4/1-Moore-Header.png" /&#62;
&#60;img width="1728" height="561" width_o="1728" height_o="561" data-src="https://freight.cargo.site/t/original/i/5bcee30dbf7fd684b345e58aa390bbf61670f6eb858eb7619356bfe47c37bc59/2-Barrett-Header.png" data-mid="164928847" border="0"  src="https://freight.cargo.site/w/1000/i/5bcee30dbf7fd684b345e58aa390bbf61670f6eb858eb7619356bfe47c37bc59/2-Barrett-Header.png" /&#62;
&#60;img width="1728" height="561" width_o="1728" height_o="561" data-src="https://freight.cargo.site/t/original/i/d96e43c06fdae820644f421937302e54c571265805db60fc6a0667c8a74d0e6b/4-KantzerKomline-Header.png" data-mid="164928849" border="0"  src="https://freight.cargo.site/w/1000/i/d96e43c06fdae820644f421937302e54c571265805db60fc6a0667c8a74d0e6b/4-KantzerKomline-Header.png" /&#62;
&#60;img width="1728" height="561" width_o="1728" height_o="561" data-src="https://freight.cargo.site/t/original/i/e7a8837bc77e1410c9aca2432dad8284f20b9cc3cafe34c13aba45c24433e96f/6-Jennings-Header.png" data-mid="164928852" border="0"  src="https://freight.cargo.site/w/1000/i/e7a8837bc77e1410c9aca2432dad8284f20b9cc3cafe34c13aba45c24433e96f/6-Jennings-Header.png" /&#62;



Henry Center Lecture Series
11”x17” Posters &#38;amp; Web Graphics
As resident designer at the Henry Center for Theological Understanding, I created this series of posters and graphics to promote lectures which the Henry Center was hosting throughout 2021-2022. Using the Henry Center’s pre-existed branding, we settled on this stilted, vibrant style to maximize visual disruption and draw attention to conceptual images related to each lecture.
</description>
		
	</item>
		
		
	<item>
		<title>Divinesthesia</title>
				
		<link>https://dwightdavisdesign.com/Divinesthesia</link>

		<pubDate>Thu, 07 May 2020 21:42:39 +0000</pubDate>

		<dc:creator>Dwight Davis</dc:creator>

		<guid isPermaLink="true">https://dwightdavisdesign.com/Divinesthesia</guid>

		<description>
	
&#60;img width="4800" height="6000" width_o="4800" height_o="6000" data-src="https://freight.cargo.site/t/original/i/07614ff85c99da2342c46168eb03f4cb8ca0a2a463c228021683249db137122f/Poster-1.jpg" data-mid="70113266" border="0"  src="https://freight.cargo.site/w/1000/i/07614ff85c99da2342c46168eb03f4cb8ca0a2a463c228021683249db137122f/Poster-1.jpg" /&#62;
&#60;img width="4800" height="6000" width_o="4800" height_o="6000" data-src="https://freight.cargo.site/t/original/i/dc6e55ff804b4e91456fadcb36adaa525f753d295c262730fd31d6651ae3844a/Poster-2-web.jpg" data-mid="70113378" border="0"  src="https://freight.cargo.site/w/1000/i/dc6e55ff804b4e91456fadcb36adaa525f753d295c262730fd31d6651ae3844a/Poster-2-web.jpg" /&#62;
&#60;img width="4800" height="6000" width_o="4800" height_o="6000" data-src="https://freight.cargo.site/t/original/i/86590bf5c50cce36c288404b444b604f821e717e571286159f3102ef5fbe69a1/Poster-3-web.jpg" data-mid="70113379" border="0"  src="https://freight.cargo.site/w/1000/i/86590bf5c50cce36c288404b444b604f821e717e571286159f3102ef5fbe69a1/Poster-3-web.jpg" /&#62;
&#60;img width="3200" height="4000" width_o="3200" height_o="4000" data-src="https://freight.cargo.site/t/original/i/c5d556dbaf94c277d6ab2963ae7890dc2da1517d6c47ec15cd22d45d0cf676b1/Final-Project-PDF-editable_Page_1.png" data-mid="70116534" border="0"  src="https://freight.cargo.site/w/1000/i/c5d556dbaf94c277d6ab2963ae7890dc2da1517d6c47ec15cd22d45d0cf676b1/Final-Project-PDF-editable_Page_1.png" /&#62;
&#60;img width="5184" height="3456" width_o="5184" height_o="3456" data-src="https://freight.cargo.site/t/original/i/4ac20dc5fa6061ebee8ace4469119c8a1bff33478850eaca9c66b95864139a2e/IMG_2094Edit.jpg" data-mid="164920192" border="0"  src="https://freight.cargo.site/w/1000/i/4ac20dc5fa6061ebee8ace4469119c8a1bff33478850eaca9c66b95864139a2e/IMG_2094Edit.jpg" /&#62;
&#60;img width="3000" height="1669" width_o="3000" height_o="1669" data-src="https://freight.cargo.site/t/original/i/1aa046c34bde0914913512080069ace633fd2ea3effee2ff235f7db91c08eb40/Mockup-copy.png" data-mid="70113265" border="0"  src="https://freight.cargo.site/w/1000/i/1aa046c34bde0914913512080069ace633fd2ea3effee2ff235f7db91c08eb40/Mockup-copy.png" /&#62;

DIVINESTHESIA16”x20” PostersAs I was researching my senior thesis project, I was gripped by the intersection of music and visual art. For this project, I developed a visual language to communicate many of the aspects of a particular song: shapes were scaled and positioned based upon instruments, colors reflected genre, and typography communicated the songs’ titles, artists, and lyrics. The result was a semi-randomly-generated series of posters, each built upon coded song data.
</description>
		
	</item>
		
		
	<item>
		<title>TIU Graphic Design Brochure</title>
				
		<link>https://dwightdavisdesign.com/TIU-Graphic-Design-Brochure</link>

		<pubDate>Wed, 06 May 2020 17:55:48 +0000</pubDate>

		<dc:creator>Dwight Davis</dc:creator>

		<guid isPermaLink="true">https://dwightdavisdesign.com/TIU-Graphic-Design-Brochure</guid>

		<description>
	
&#60;img width="2800" height="1753" width_o="2800" height_o="1753" data-src="https://freight.cargo.site/t/original/i/b4352fe586f9ade3749376f4d086c99c34438c05036f86a65eeed7b34b281a86/Mockup-1.jpg" data-mid="69932327" border="0"  src="https://freight.cargo.site/w/1000/i/b4352fe586f9ade3749376f4d086c99c34438c05036f86a65eeed7b34b281a86/Mockup-1.jpg" /&#62;
&#60;img width="2800" height="1867" width_o="2800" height_o="1867" data-src="https://freight.cargo.site/t/original/i/1e2d528a4f1538622f5d0c6a321d17f4d879e01423b0a127f266da81e9b0f1f3/Mockup-2.jpg" data-mid="69932328" border="0"  src="https://freight.cargo.site/w/1000/i/1e2d528a4f1538622f5d0c6a321d17f4d879e01423b0a127f266da81e9b0f1f3/Mockup-2.jpg" /&#62;
&#60;img width="2800" height="1866" width_o="2800" height_o="1866" data-src="https://freight.cargo.site/t/original/i/9418402ee9215095970f09bb05022895f048f73b6579746a9cfcfa96ea5479a3/Mockup-3.jpg" data-mid="69932330" border="0"  src="https://freight.cargo.site/w/1000/i/9418402ee9215095970f09bb05022895f048f73b6579746a9cfcfa96ea5479a3/Mockup-3.jpg" /&#62;
&#60;img width="2800" height="1867" width_o="2800" height_o="1867" data-src="https://freight.cargo.site/t/original/i/0b3d481296c93e17223c64eb02ce59d4e567335392471dd9e898fdd8711505ee/Mockup-4.jpg" data-mid="69932331" border="0"  src="https://freight.cargo.site/w/1000/i/0b3d481296c93e17223c64eb02ce59d4e567335392471dd9e898fdd8711505ee/Mockup-4.jpg" /&#62;
&#60;img width="2975" height="2000" width_o="2975" height_o="2000" data-src="https://freight.cargo.site/t/original/i/b66bddaa81f50a505aa79430c0b3bcac6d746609924bf72b643efb16807923fa/GPH210-Leaflet-Davis-1_Page_1.png" data-mid="69932566" border="0"  src="https://freight.cargo.site/w/1000/i/b66bddaa81f50a505aa79430c0b3bcac6d746609924bf72b643efb16807923fa/GPH210-Leaflet-Davis-1_Page_1.png" /&#62;
&#60;img width="2975" height="2000" width_o="2975" height_o="2000" data-src="https://freight.cargo.site/t/original/i/3914bf0f8f3fb9d24a71cfda1c78a1bb4fd17323f0d34dbdfe9a27a80eb75d8c/GPH210-Leaflet-Davis-1_Page_2.png" data-mid="69932567" border="0"  src="https://freight.cargo.site/w/1000/i/3914bf0f8f3fb9d24a71cfda1c78a1bb4fd17323f0d34dbdfe9a27a80eb75d8c/GPH210-Leaflet-Davis-1_Page_2.png" /&#62;


TIU GRAPHIC DESIGN BROCHURE10”x15” Tri/Half-Fold BrochureThis brochure was created to showcase the core features of Trinity International University’s Graphic Design program. Its architectural imagery (featuring an illustrated map of the school’s campus in the background) alludes to the foundation which Trinity seeks to build for its students. A poster sits on the backside of this half, tri-fold brochure. This piece utilizes 3D type to showcase the prospective designer’s “turning point,” where their raw creativity and intuition are redirected through education and experience.

	
</description>
		
	</item>
		
		
	<item>
		<title>Poster Collection</title>
				
		<link>https://dwightdavisdesign.com/Poster-Collection</link>

		<pubDate>Thu, 07 May 2020 21:16:56 +0000</pubDate>

		<dc:creator>Dwight Davis</dc:creator>

		<guid isPermaLink="true">https://dwightdavisdesign.com/Poster-Collection</guid>

		<description>
	
&#60;img width="4800" height="2700" width_o="4800" height_o="2700" data-src="https://freight.cargo.site/t/original/i/34584c0a38921996ccd523dd08324de27afc2622dcf651ffa473c3a3fef03a5e/Junior-Senior-Poster-Screen-Version.png" data-mid="70111127" border="0"  src="https://freight.cargo.site/w/1000/i/34584c0a38921996ccd523dd08324de27afc2622dcf651ffa473c3a3fef03a5e/Junior-Senior-Poster-Screen-Version.png" /&#62;
&#60;img width="8000" height="4500" width_o="8000" height_o="4500" data-src="https://freight.cargo.site/t/original/i/71303ee886e0db3483f0c50378d0f07ca21dd4f7494a6e4620df5f95576d36ba/Departmental-Chapel-Fall-2018-Screen-Version.png" data-mid="70111074" border="0"  src="https://freight.cargo.site/w/1000/i/71303ee886e0db3483f0c50378d0f07ca21dd4f7494a6e4620df5f95576d36ba/Departmental-Chapel-Fall-2018-Screen-Version.png" /&#62;
&#60;img width="4800" height="2700" width_o="4800" height_o="2700" data-src="https://freight.cargo.site/t/original/i/70fe0ca930391e2a8eca902c452417a10945884975ea4c8b2edd669e024d4c0d/Golf-In-Rolf-Hole-Signup-Screen-Version.png" data-mid="70111095" border="0"  src="https://freight.cargo.site/w/1000/i/70fe0ca930391e2a8eca902c452417a10945884975ea4c8b2edd669e024d4c0d/Golf-In-Rolf-Hole-Signup-Screen-Version.png" /&#62;
&#60;img width="8000" height="4500" width_o="8000" height_o="4500" data-src="https://freight.cargo.site/t/original/i/bb5b492ae25bb8551cab38054762e87447cdb0767031a0514a0ea72b272db4bf/August-Screen-Version.png" data-mid="70111133" border="0"  src="https://freight.cargo.site/w/1000/i/bb5b492ae25bb8551cab38054762e87447cdb0767031a0514a0ea72b272db4bf/August-Screen-Version.png" /&#62;
&#60;img width="8000" height="4500" width_o="8000" height_o="4500" data-src="https://freight.cargo.site/t/original/i/2e7e9ce5e14409c5a02a823c89b59ff1ee44876419ea4df9ece4979ce34ced78/September-Screen-Version.png" data-mid="70111136" border="0"  src="https://freight.cargo.site/w/1000/i/2e7e9ce5e14409c5a02a823c89b59ff1ee44876419ea4df9ece4979ce34ced78/September-Screen-Version.png" /&#62;
&#60;img width="8000" height="4500" width_o="8000" height_o="4500" data-src="https://freight.cargo.site/t/original/i/a462cba52fa49dbc80dc03f5c11eb236b66ef0431ff4a58937a1b37f25820d9f/October-Screen-Version.png" data-mid="70111135" border="0"  src="https://freight.cargo.site/w/1000/i/a462cba52fa49dbc80dc03f5c11eb236b66ef0431ff4a58937a1b37f25820d9f/October-Screen-Version.png" /&#62;
&#60;img width="8000" height="4500" width_o="8000" height_o="4500" data-src="https://freight.cargo.site/t/original/i/f019ecc9c25d8d4cc6736f4e1dbee5ed2faf2bf1a252986d2cec952797d3c682/November-Screen-Version.png" data-mid="70111134" border="0"  src="https://freight.cargo.site/w/1000/i/f019ecc9c25d8d4cc6736f4e1dbee5ed2faf2bf1a252986d2cec952797d3c682/November-Screen-Version.png" /&#62;
POSTER COLLECTION8.5”x11” PostersI designed these posters to promote events at Trinity International University. Each poster was uniquely tailored to fit the event(s) it was advertising, sporting a variety of visual styles and themes. Several helped introduce a newly-introduced branding system for TIU’s student event planning committee.

	
</description>
		
	</item>
		
		
	<item>
		<title>GōLS</title>
				
		<link>https://dwightdavisdesign.com/GoLS</link>

		<pubDate>Thu, 07 May 2020 22:00:36 +0000</pubDate>

		<dc:creator>Dwight Davis</dc:creator>

		<guid isPermaLink="true">https://dwightdavisdesign.com/GoLS</guid>

		<description>
	

&#60;img width="5689" height="3200" width_o="5689" height_o="3200" data-src="https://freight.cargo.site/t/original/i/1598d3cf6b13ef3493ec9f37739ee74292355838c3e464b4e17c630dbeaef085/MockUp.png" data-mid="70114837" border="0"  src="https://freight.cargo.site/w/1000/i/1598d3cf6b13ef3493ec9f37739ee74292355838c3e464b4e17c630dbeaef085/MockUp.png" /&#62;
&#60;img width="3072" height="3072" width_o="3072" height_o="3072" data-src="https://freight.cargo.site/t/original/i/81c46e215980d5ebbe2bcbbb5c08d15bf70e0f7b6db3f4b77a71934fe57a9daf/App-Icon.png" data-mid="70114836" border="0"  src="https://freight.cargo.site/w/1000/i/81c46e215980d5ebbe2bcbbb5c08d15bf70e0f7b6db3f4b77a71934fe57a9daf/App-Icon.png" /&#62;
GōLSMock App PrototypeI designed and prototyped this mock app based on the idea of competing against friends to achieve life goals. I visually matched this concept with minimalist style, bold contrasts, and racecar imagery.
</description>
		
	</item>
		
		
	<item>
		<title>Camp Vertical &#38; Camp Zoom</title>
				
		<link>https://dwightdavisdesign.com/Camp-Vertical-Camp-Zoom</link>

		<pubDate>Tue, 05 May 2020 05:13:44 +0000</pubDate>

		<dc:creator>Dwight Davis</dc:creator>

		<guid isPermaLink="true">https://dwightdavisdesign.com/Camp-Vertical-Camp-Zoom</guid>

		<description>
	
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&#60;img width="3500" height="3000" width_o="3500" height_o="3000" data-src="https://freight.cargo.site/t/original/i/d67ca7eeda3e82ac84b76a31aee2d26afdf92bef458ec3d06c506bb1570f8523/Zoom-Card.png" data-mid="69930719" border="0"  src="https://freight.cargo.site/w/1000/i/d67ca7eeda3e82ac84b76a31aee2d26afdf92bef458ec3d06c506bb1570f8523/Zoom-Card.png" /&#62;
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CAMP VERTICAL &#38;amp; CAMP ZOOM
Visual Identity
I created this visual identity for the summer camps at Elmbrook Church. The brand’s style represents the camps’ energetic vibe while also signaling the reliability of the staff. My inspirations included papercrafts, fridge magnets, and water bottle stickers.

	
	


</description>
		
	</item>
		
		
	<item>
		<title>Hello Again</title>
				
		<link>https://dwightdavisdesign.com/Hello-Again</link>

		<pubDate>Mon, 17 Apr 2023 17:57:56 +0000</pubDate>

		<dc:creator>Dwight Davis</dc:creator>

		<guid isPermaLink="true">https://dwightdavisdesign.com/Hello-Again</guid>

		<description>
	




&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/b8b99f5d10fc9cd6bde8ffe9184a75ba783f18ac501f703e61f28a1a5b35f159/ss2.png" data-mid="175673383" border="0"  src="https://freight.cargo.site/w/1000/i/b8b99f5d10fc9cd6bde8ffe9184a75ba783f18ac501f703e61f28a1a5b35f159/ss2.png" /&#62;
&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/67cc2146c877218aabfecfca7c61f59c2cb2d88e42e2bbe017d9c53b4a9362a2/ss10.png" data-mid="175673389" border="0"  src="https://freight.cargo.site/w/1000/i/67cc2146c877218aabfecfca7c61f59c2cb2d88e42e2bbe017d9c53b4a9362a2/ss10.png" /&#62;
&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/6a3f60b7259c6d170866f3213d330b43a5f29137325c999167311f71a84c3a2f/ss6.png" data-mid="175673385" border="0"  src="https://freight.cargo.site/w/1000/i/6a3f60b7259c6d170866f3213d330b43a5f29137325c999167311f71a84c3a2f/ss6.png" /&#62;
&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/aae95d0e965cf4c3af5358a05afc826c7688d0ba6446edf60c1056fbe163b825/ss13.png" data-mid="175673391" border="0"  src="https://freight.cargo.site/w/1000/i/aae95d0e965cf4c3af5358a05afc826c7688d0ba6446edf60c1056fbe163b825/ss13.png" /&#62;
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&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/715ad7cbde29130848d15ec0c24097b011a1b50c02830dc68b8ecd7c1b2e98d2/ss7.png" data-mid="175673386" border="0"  src="https://freight.cargo.site/w/1000/i/715ad7cbde29130848d15ec0c24097b011a1b50c02830dc68b8ecd7c1b2e98d2/ss7.png" /&#62;

	









HELLO AGAIN

Designed and created by Dwight Davis


Itch.io Page (June 2022 Prototype Build)

Full Design Documentation

Steam Page

OVERVIEW
Hello Again is a time-looping adventure game set on an island filled with ancient ruins. Explore the island, solve time-bound puzzles, and interact with quirky characters to uncover the island's secrets and break the loop.
DETAILSTeam: Dwight Davis (solo developer)Genre: Adventure puzzle gameTimeline:  June 2021-Present (10+ hours/week, 793+ total hours)Software: Unity, Adobe Illustrator (artwork), FL Studio (music), Google Docs (planning)

GOALS


I had a set of particular goals when I set out to make this game. The full design documentation outlines how I pursued each goal:
Translate the experiences of hardcore narrative puzzlers like Outer Wilds and Obra Dinn into a cute and humorous format. (see target audience and style sections)Balance cerebral puzzle-solving with a strong emphasis on story, characterization, and theme. Create an impactful experience full of characters that people genuinely empathize with. (see story and theme sections)Create a puzzle adventure game built around knowledge-based progression where every puzzle element is related to time of day and causality. (see mechanics section)Create a challenging puzzle experience with approachable difficulty for players of all skill levels via built-in hints and a clearly-organized journal menu. Remove as much friction as possible via systems like fast travel, time-skipping, a detailed map, and telegraphing the difference between currently-solvable and currently-unsolvable puzzles. (see mechanics section)Fulfill the time loop fantasy of becoming “master of the clock”, gradually teaching the player where and when everything happens across the island. (see player experience section)Provide regular monthly updates to my community explaining my development process. (see development section)



GAME MECHANICS
Core Pillars

This game revolves around three core pillars: Exploration, conversation, and puzzle-solving. The main “quest lines” of the game will regularly cycle players between these activities, keeping each one from feeling too tiresome on its own. For example, in order to reach a certain objective, a player might need to talk to an NPC, who in turn tells them to explore a certain area. In that area the player might discover a puzzle, and perhaps that puzzle’s solution can be found by talking to another NPC. After solving the puzzle, a new area might be revealed, and inside there could be new puzzles to solve.



The Loop

Every day, Geoffrey wakes up in the same location (the beach) at the same time (noon). From the moment the day begins, the game’s timer starts ticking. The player has just over 7 real-life minutes before the clock strikes midnight and the loop resets. Many pieces of the world are tied to the clock. Shore waters rise and fall with the tides. Certain doors open at particular times of day. NPCs move locations throughout the day. Dusk falls and lights turn on. Players will need to master their environment and learn exactly when to perform certain tasks in order to solve puzzles and access new parts of the island.



Progression

Much like Outer Wilds, Hello Again is a game where progression is gated by knowledge, not abilities. In fact, there is no formal progression system aside from the journal menu, where the player will stockpile all their information. During the first act, players must traverse the ruins in search of knowledge regarding three mysterious bells which must be rung at particular times. In the second act, players must learn how to decode strange symbols in order to solve tile-based puzzles. In the third act, players must activate a set of beacons in the correct order, eventually ending the loop.



Adventure games are notorious for difficult lateral-thinking puzzles. I know that, if a player gets stuck on one of my puzzles, they might just put down the game and not pick it up. Unfortunately, a little bit of friction is inevitable when creating an adventure puzzle game like this. However, Hello Again features a built-in hint system which allows players to request help without having to switch tabs. That way, if a player’s progression is halted, they can easily unstick themselves without any judgment or having to switch tabs.



Controls and Menus

This is a point-and-click game without any keyboard controls. When the player clicks on a place in the world, Geoffrey will walk to the clicked location. If an object in the world is interactable, a white outline will surround it while the cursor hovers over it. Clicking on outlined objects will cause Geoffrey to walk over and interact with them, often opening a lower-third text menu where Geoffrey will comment on the object he’s inspecting. Some objects will spawn inventory items or grant Geoffrey new information for his journal. Clicking on an NPC will open a full-screen menu where dialogue will scroll up from the bottom of the window like a texting conversation.



Many of the game’s puzzles will rely upon different menus. The journal menu will house all of the player’s current knowledge. This menu tracks loose ends and allows players to request hints. The inventory menu will hold the player’s items. Certain items can be inspected in the inventory, pulling up a full-screen image of the item. Items like letters, maps, or other clues will need to be investigated carefully using this feature. Also, the game will offer a clock menu, allowing players to “wait around” until a particular time of day so they don’t have to waste time as in-game hours slowly tick by.



Some objects and items will have their own unique UI menus. These will allow for customized interactions and more intricate puzzles.



NPC Dialogue

When clicked, NPCs will engage in quirky dialogue with Geoffrey. Certain puzzles and quests will require NPCs to give the player an item or dish out a juicy rumor. Although NPC dialogue will often act as a vehicle for the game’s story and quests, some of it will serve no mechanical utility. Instead, each character will have a series of optional, story-related conversations which will help the player get to know them better. If a player diligently talks with a particular character throughout the game, they’ll learn about that character’s personal struggles and they’ll eventually gain access to a special conversation with that character at the end of the game.



Late-Game Mechanics

Partway through the game experience, a fast travel mechanic will be introduced. Players will need to learn a Roman-Numeral-adjacent counting system in order to unlock new waypoints. This system will not only allow for quick traversal, but also for unique puzzles (such as some involving a portable waypoint).



Some late-game puzzles will involve “perpetuum,” a special material which is immune to the effects of the time loop. For instance, if a box of perpetuum is moved throughout the course of the day, it will stay in the same location when the loop resets.



The player will come across “tileboards” throughout the game. These mysterious pedestals allow the player to place symbols on a grid. In the second act, the actual function of these tileboards will be revealed, and players will learn how different symbols interact with the boards. They can use this knowledge to solve previously-discovered boards and access new areas.



By the end of the game, players will unlock the ability to stop time altogether. This will allow them to solve brand new puzzles, like navigating dangerous moving terrain, performing actions simultaneously, or solving a long maze without any time passing.



The final act will task players with activating 12 beacons throughout the course of their 12-hour loop. Each beacon corresponds to a particular hour. Some of these pillars will be visible throughout the entire game, but it’s not until the final act that their purpose is revealed. Also, each pillar contains a piece of a 12-part written story that ties together the narrative theme of the game.



STORY


The player assumes the role of Geoffrey, a lowly intern who was recently sent to the island of Mychaea to seek out a researcher named Weston. Upon arriving, Geoffrey learns that Weston has mysteriously disappeared. Even more shocking, Geoffrey soon finds himself in the grips of a vicious time loop.

As Geoffrey delves deeper into the island’s ruins, he learns about the motivations, hopes, and secrets of the islanders. He finds out who Weston is and why he disappeared. Perhaps most importantly, he uncovers the secrets of the time loop by gaining mastery over the long-forgotten puzzles and machines littering the island’s surface.

Also, there’s a talking dog. Need I say more?




</description>
		
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		<title>Echolocation</title>
				
		<link>https://dwightdavisdesign.com/Echolocation</link>

		<pubDate>Mon, 17 Apr 2023 18:21:15 +0000</pubDate>

		<dc:creator>Dwight Davis</dc:creator>

		<guid isPermaLink="true">https://dwightdavisdesign.com/Echolocation</guid>

		<description>
	




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&#60;img width="1176" height="664" width_o="1176" height_o="664" data-src="https://freight.cargo.site/t/original/i/f574128b1ae6b30f20a72eee35d171223797fe89f6cc4999f35c8a3642480101/Echolocation-5.png" data-mid="175675299" border="0"  src="https://freight.cargo.site/w/1000/i/f574128b1ae6b30f20a72eee35d171223797fe89f6cc4999f35c8a3642480101/Echolocation-5.png" /&#62;

	











ECHOLOCATION

Designed and created by Dwight Davis


Itch.io Page

Full Design Documentation

OVERVIEW

Echolocation is an experimental, level-based puzzle game about navigating spaces using only your sense of hearing. Blindly explore grid-based, top-down levels and listen closely for sound effects that tell you whether you’ve moved or hit an obstacle. You can also use drawing tools to mark your path as you go.


DETAILSTeam: Dwight Davis (solo developer)Genre: Puzzle gameDevelopment Timeline:  Aug 2-4, 2019 (made for the GMTK Game Jam 2019)Software: Clickteam Fusion (engine &#38;amp; art), FL Studio (sound)

GAME MECHANICS

Movement
The main mechanic of this game is top-down, grid-based movement. Players are tasked with keeping track of their invisible character’s location by pressing the WASD keys and listening for audio feedback. If the player hears a swish sound, their character has successfully moved in the direction they intended. If they hear a thud sound, their character has hit a wall and cannot move that way.



Goal
The goal of each level is to navigate from the starting block to the goal. As players track their movement, they must thoroughly explore every possible direction in order to find the correct path. If a player gets lost, they can press the reset button to restart the level.



Hazards, Doors, and Timers
As the game progresses, later levels introduce new mechanics. Some levels have hazards which create an explosion noise and send the character back to the starting block. Some levels have a locked door which must be unlocked by finding its corresponding button. If the door is locked, it will make a low “duh duh” sound, barring your entry. The button tile will make a high-pitched “buh-ding” sound when it’s stepped on, to indicate that the door is now unlocked. An unlocked door will make a short jingle when you cross its threshold, indicating that you’ve passed through successfully. Sometimes a button works on a timer and only unlocks the door for a few seconds, meaning the player must quickly travel the fastest route to the door.


CORE GAME LOOP
The player is presented with a new level.
They take stock of their starting location and the location of the goal.
They press an arrow key and listen for a sound effect to indicate what type of tile lies in that direction.
They potentially draw a tile on the map corresponding to their position and the sound they heard.
They repeat steps 3 and 4 until they come across a challenge, such as a locked door, a hazard, or a dead end.
They continue to repeat steps 3 and 4, exploring the scene for previously-undiscovered pathways and tiles.
They discover a new tile or route, complete the challenge, and reach the goal.

POSTMORTEM
The Good

Difficulty Curve — I’ve noticed that game jam puzzle games often have frustrating difficulty curves. It’s very easy for a developer to look at their list of mechanics and puzzle ideas and translate each one into a level. This usually results in 5-10 challenging levels, each one presenting a new idea or an outside-the-box solution. However, developers often forget to add in tutorial levels throughout whose sole purpose is to introduce and teach new mechanics. I feel like this game effectively introduces and teaches new mechanics before issuing difficult challenges.

Concept —
The skill of tracking an invisible character isn’t one which hasn’t been taught by any other games (that I’m aware of). I’ve seen many players who were excited to try out a novel experience and learn a new way of thinking. Although it would be difficult to scale this type of “blind exploration” gameplay into a full-release title, it thrives in short, experimental form like this.

Playtesting — The first version of Echolocation had a timer which required players to complete levels under extreme time pressure. A failed timer would boot the player back to the main menu. This version also didn’t have a reset button, so if the player got lost they had no way of getting unstuck. After releasing the game and receiving player feedback, I reworked the game to eliminate timers and introduce a reset button. This playtest feedback made the game far more enjoyable.


The Bad

No “Reset Position” Button — If a player is lost, they can press the reset button. However, doing so erases their entire map. I wish I had implemented a “reset position” button, which teleported you back to the starting tile without deleting your map.

Timer Buttons — To open a locked door, you must find its corresponding button. However, certain buttons only unlock the door for a limited amount of time. This leads to time pressure and frantic button-mashing. Button-mashing feels antithetical to a relaxed, thoughtful puzzle game like this. I wish, instead of introducing a timed mechanic like this, I had introduced a more appropriate mechanic so that I could add more interesting levels (such as teleporter tiles, pushable tiles, or crumbling tiles).

Cursor Readability — The cursor is the same shade of white as the tiles you draw. Therefore, after you’ve already drawn a tile, it’s hard to see if your cursor is on top of it. Since moving your cursor is the easiest way to track your position, I wish I had done something to give it greater contrast with the tiles so that you could more easily track your location overtop your map.


Summary

This game succeeds at introducing players to novel concepts through levels that offer reasonable levels of challenge. The original design was somewhat rough, but playtester feedback helped transform this game into a more fun experience. With small tweaks to the game’s interface and the removal of time-based mechanics, this game could easily be expanded out into an extremely original and enjoyable puzzle game.






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